Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 20, 2005, 07:52 PM // 19:52   #21
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Advertisement

Disable Ads
Default

why do you use a melee weapon as a ranger, sure you can use warrior skills with it, but then, why are you not a W/R instead? you can still use ranger skills, but you will have more life and armor.
arnansnow is offline   Reply With Quote
Old Jun 20, 2005, 08:06 PM // 20:06   #22
Master of Beasts
 
Epinephrine's Avatar
 
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
Default

Quote:
Originally Posted by arnansnow
why do you use a melee weapon as a ranger, sure you can use warrior skills with it, but then, why are you not a W/R instead? you can still use ranger skills, but you will have more life and armor.
Ok, you are off on a tangent, but you do that to take advantage of the fact that expertise subtracts from the costs of warrior attack skills. You also have better armour vs elemental damage, more energy and energy regeneration. A ranger can spam warrior attack skills all day and not run out - a warrior can't afford to use a 5 energy skill every 4 seconds, a ranger makes it cost 2 energy and can support it indefinitely on his 3 pips.
Epinephrine is offline   Reply With Quote
Old Jun 20, 2005, 09:57 PM // 21:57   #23
Frost Gate Guardian
 
Join Date: May 2005
Default

Ehe whips... I like that idea personally, since I loved using them in Nevewrwinter Nights.

I also think that there should be another weapon choice for the Rangers since all the other profession have two different types of weapons also since they can use canes and staves and wands and such....
Takkun is offline   Reply With Quote
Old Jun 20, 2005, 09:58 PM // 21:58   #24
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

another weapon for rangers could be a crossbow, like a bow only weaker and one-handed (just an idea)
arnansnow is offline   Reply With Quote
Old Jun 20, 2005, 10:15 PM // 22:15   #25
Lion's Arch Merchant
 
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
Default

whips would work, wilderness could have like a plant like wand that shoots green balls, plant foci, and beastmastery could have whips indy jones style, with animal items as foci. gives minotaur horns a new purpose
Jwh6913 is offline   Reply With Quote
Old Jun 20, 2005, 10:16 PM // 22:16   #26
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

you know the person who said the original whip thing was being sarcastic?
arnansnow is offline   Reply With Quote
Old Jun 20, 2005, 10:19 PM // 22:19   #27
Lion's Arch Merchant
 
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
Default

yeah so? try coming up with beastmastery weapons! claws?
Jwh6913 is offline   Reply With Quote
Old Jun 20, 2005, 10:22 PM // 22:22   #28
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

beastmastery is whip (so you can whip your animal in shape)
arnansnow is offline   Reply With Quote
Old Jun 20, 2005, 10:25 PM // 22:25   #29
Lion's Arch Merchant
 
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
Default

Quote:
Originally Posted by arnansnow
you know the person who said the original whip thing was being sarcastic?
then why did you say this then?
Jwh6913 is offline   Reply With Quote
Old Jun 20, 2005, 10:27 PM // 22:27   #30
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

Couldn't think of a better way of making sarcasm, i guess
arnansnow is offline   Reply With Quote
Old Jun 20, 2005, 10:28 PM // 22:28   #31
Lion's Arch Merchant
 
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
Default

lol ok
Jwh6913 is offline   Reply With Quote
Old Jun 20, 2005, 10:42 PM // 22:42   #32
Lion's Arch Merchant
 
Beqxter's Avatar
 
Join Date: Apr 2005
Location: Berkeley, CA
Default

Yeah, he was joking, but it's still an interesting suggestion. Whips as in Indy Jones would be cool, but (purely from a RP point of view) it doesn't seem like whips are in style with BM. It's all about charming and befriending the animal, not whipping them around.

That said, I could see fun uses for a whip as an offensive weapon. Maybe an elite skill disarming an opponent?

And, as a ranger, I'd love to have more options than a bow for an offensive weapon. I think staves makes perfect sense (think Robin Hood). Darts, as has been suggested elsewhere, make sense for another ranged weapon.
Beqxter is offline   Reply With Quote
Old Jun 20, 2005, 10:47 PM // 22:47   #33
Lion's Arch Merchant
 
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
Default

but the animal itself won't be whipped, the mobs would :P
quarterstaves are good, but a tad difficult since rangers aren't made for melee combat
maybe remedy that with giving the quarter staves a certain distance- something like 6 to 10 feet long.

Last edited by Jwh6913; Jun 20, 2005 at 10:50 PM // 22:50..
Jwh6913 is offline   Reply With Quote
Old Jun 20, 2005, 10:49 PM // 22:49   #34
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

whips are for training stuff, or would you rather just hold a collar as a beastmaster?
arnansnow is offline   Reply With Quote
Old Jun 20, 2005, 11:30 PM // 23:30   #35
Frost Gate Guardian
 
Canook's Avatar
 
Join Date: Apr 2005
Location: Toronto, Canada
Guild: Saints of Sin [SAS]
Profession: Mo/Me
Default

throwing stars
Canook is offline   Reply With Quote
Old Jun 20, 2005, 11:43 PM // 23:43   #36
Academy Page
 
Join Date: May 2005
Location: south korea
Guild: Angels of Anarchy
Profession: W/R
Default

agree. 1 hand spears with shields, 2 handed staff, dual wield wooden staves, trident and net, thrown weapons, and others; all would fit in well with traditional and fictional potrayals of rangers.

currently, rangers have to depend on their secondary for their non-bow weapons. i think this works out well.

the main issue that original poster addresses is the lack of items that correspond to ranger attributes.
adding
'grim cesta of the pack 7-12(requires beastmastery 3) 10% chance to reduce recast timer on beastmastery skills'
would definately help non-marksmanship rangers.
King of Fools is offline   Reply With Quote
Old Jun 20, 2005, 11:48 PM // 23:48   #37
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

cesta? what decent ranger uses a cesta, a whip at least.
arnansnow is offline   Reply With Quote
Old Jun 21, 2005, 03:58 AM // 03:58   #38
Ascalonian Squire
 
 
Join Date: May 2005
Guild: Immortal Sacred Alliances [ISA]
Default

A whip does sound somewhat interesting, but it seems like throwing axes/knives would fit in better.

If a ranger can carry around eleventybillion arrows, im sure they would be plenty easy to carry around, plus the ranger would get to keep their ranged damage thing.
Barraind is offline   Reply With Quote
Old Jun 21, 2005, 02:58 PM // 14:58   #39
Lion's Arch Merchant
 
IxChel's Avatar
 
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
Default

Quote:
Originally Posted by Barraind
A whip does sound somewhat interesting, but it seems like throwing axes/knives would fit in better.
I really don't care _what_ the weapons are. Wands are already implemented, hence this is what I was suggesting. What I do care about is that my wilderness ranger has some better weapon/focus options. The current situation leaves a very resonable druid/beastmaster build like:

Wilderness 11
Expertise 10
Beast Mastery 10

Without any way to get a 'max damage' weapon or higher energy.

..

arnansnow: Welcome to my ignore list; your comments are numerous, unthoughtful, and in general, simply a waste of time.

Last edited by IxChel; Jun 21, 2005 at 03:18 PM // 15:18..
IxChel is offline   Reply With Quote
Old Jun 21, 2005, 03:02 PM // 15:02   #40
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

If you don't want to use Marksmanship, be a different primary, and be a ranger secondary, so you can use wilderness and beast mastery and use a close range/far range max damage weapon from your primary.
arnansnow is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Theus Gladiator's Arena 17 Oct 14, 2005 09:29 PM // 21:29
Teutonic_bladehand Questions & Answers 34 Aug 26, 2005 04:43 PM // 16:43
W/R : Wilderness Survival or Tactics LifeInfusion Questions & Answers 1 Aug 11, 2005 10:19 PM // 22:19
Beastmastery anonomous stingite Sardelac Sanitarium 47 Jul 06, 2005 04:50 PM // 16:50
Beastmastery affects exactly what? gulbane Questions & Answers 7 May 03, 2005 09:29 PM // 21:29


All times are GMT. The time now is 06:01 AM // 06:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("